Animal Mothers And Babies
Awesome photography showcase featuring animals mothers with their babies :-).
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Shareworthy articles and content syndicated from other sites. These aren’t things I’ve written or necessarily endorse, for the record.
Awesome photography showcase featuring animals mothers with their babies :-).
Terragen is a very powerful scenery generator program which is used to create renderings and animations of landscapes. Today we are featuring 40 excellent photos created by Terragen. They might look realistic, some people might say they are captured by camera, but they are not. They are created by the Terragen software from scratch. Most of them are natural artwork using Terragen Classic; and some of them are related to sci-fi illustrations, which are created by Terragen 2 (which is upgraded version of Terragen Classic). We hope you will enjoy this collection of realistic-looking artworks.
Game website design is often maligned by designers interested in the usability of their interfaces, and for good reasons. A bunch of Flash menus and explosive animations don’t make a great website–not an easy to use one, not a fast-loading one, and most of the time, not even an attractive one.
In this round-up, we’ve dug up 12 game website designs that we think are actually attractive–and in some cases, usable as well.
Blizzard recently updated their aging World of Warcraft website. Not only is the new design more vibrant, it’s far more usable as well–the main navigation in particular is no longer an epic list of links, but a hierarchical approach that is easier to drill down through. Points go to Blizzard for creating a design that incorporates the art of the game world without sacrificing usability.
Little Big Planet 2′s website conveys the brand’s sense of fun with plenty of imagery, without bogging the site down by using Flash or Silverlight–though it does, at first glance, look like one of those game sites done entirely in Flash.
NCSoft is interesting in that its game sites are a subsection of the corporate site, not separate entities as most other game sites tend to be. In the Guild Wars design, NCSoft artfully combines corporate branding with Guild Wars artwork without making either component seem out of place.
Diablo III
Blizzard’s much-anticipated Diablo III boasts a teaser website that is mostly driven by artwork, both in the interface and as the main form of content on the site. The site tastefully gives fans a sneak peak at the game–neither disclosing too much nor appearing visually boring by not disclosing enough.
This 2008 game didn’t do too well at the checkout counter, and by now most of you have probably forgotten all about it. Credit goes to the developers for keeping the site online, at least, which is one of the more tasteful Flash websites I came across while I put together this list.
Cryptic’s Champions Online site is information rich, but doesn’t let managing all that text get in the way of a good show. The site uses fonts and elements from comic books to give it that clichéd superhero cartoon feel that’s probably intended to fill the target market with a good dose of nostalgia.
Fallout’s website is a great exemplar of retro-meets-grunge design, using mid-century motifs in much of the artwork and then giving it an aged appearance. The design very much signals the post-apocalyptic nature of the game.
In Rockstar’s typical style, the Bully splash page combines entertaining cartoons with private school motifs to give you a sense of the point of the game… which, of course, is causing trouble for your teachers.
L.A. Noire is another Rockstar game, and this site features a more serious tone. The logo and fonts scream retro gangster, compounded by Monroe-esque figure in the background. Unfortunately, the lack of any space between the top of the window and the logo just makes the rest of the page look off to me.
Minimalism isn’t often seen in the game world, but Forza makes full use of the style. The site is built around clean lines and white space, where the content and pictures do all of the talking.
I’ve never played Star Defense, but the site is quite easily one of my favorites. Star Defense’s designers have taken the game site to a whole new level with a perfect marriage of game art and usability.
Star Trek Online takes the well-known computer interface of the Star Trek television shows and tones the color scheme down and makes the lines more angular. A beautiful job of keeping the feel of an established intellectual property, while updating it for a new iteration.
jCanvaScript is a JavaScript library that comes with methods to controlling HTML5 canvas in a less-complicated way.
The library is completely object-oriented and besides the canvas context, it provides access to mouse/keyboard events, drag 'n' drop and object animation.
Creating new objects is very straightforward with various built-in objects like .circle(), .rect(), .image(), and much more.
Also, there is a huge set of functions that can complete almost any possible action within a single line.
jCanvaScript is very well documented and comes with examples for every feature.
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Sleek animations can help draw special attention to particular elements, actions, or content that might be important to people. It’s with movement we know an application in our docks is starting or that a webpage is still loading. With the right actions and context, well designed movement can be a very powerful tool for publishers like The New York Times and its readers.
On NYTimes.com, movement is used to draw special attention to a “next article” link. Here’s how it works: when you get to the bottom of an article, a panel slides in from the right, overlaying the page’s content with a related article from that section of the site. For example, after I finished reading about the California budget crisis, I was presented with another article from the U.S. news section. Pretty spiffy if you ask me.
Why is this so awesome? Publishers want you to stay on their site, reading their content, sharing their content, viewing their ads, and participating in whatever social interactions they might throw at you. Business wise this is a huge win; it’s more time with them and less time with competitors. Design wise, it’s also a win for readers to find more great content behind an eye-catching animation.
In it’s brief moment of euphoria, engaging design movement can delight and surprise readers, all while meeting a business goal (more articles viewed) with a user need (wanting more great content). Win-win.
NYTimes.com may have seen they were losing site visitors after they read only one article, or they may have learned that visitors had a hard time finding more (related) content. Either way, presenting those visitors with a moving notification that playfully highlights more similar content is a click a way is a smart move.
I’d love to see some stats around this feature and how it has impacted user engagement. I’d also love to see what else they can do to iterate on this feature to make it more accurate, more useful, and easier to interact with.