Prototypes is a Mac application that helps you test your interfaces early in the design process, helping designers find problems with their user experiences before major coding for their websites and iPhone apps takes place.
It’s a common problem: you’ve got a Photoshop mockup that looks great, but thanks to the static nature of such apps, you can’t take that interface for a test-drive. Once coding begins and problems are found, it’s back to the drawing board — with significant time wasted for all involved.
Prototypes allows you to turn those designs into prototypes that you can interact with through the mouse on your Mac or by tapping on your iPhone. You simply draw and link hotspots and set animations, share your interface with other stakeholders, and get testing.
To get a feel for the output Prototypes creates before spending the cash, head over to ptyp.es on your iPhone, follow the instructions presented to you for installation, and enter the PIN 1234 5678. You’ll be able to try out a Prototypes-generated interface yourself.
The app costs US$39.99 and was developed by iOS developer Duncan Wilcox and user interface expert and Skitch creator Keith Lang.Mac Stories
Will Android kill the iPhone? Or is it the other way around? It’s tempting to stick with the market share battle mindset when it comes to smartphones, but as Asymco’s Horace Dediu points out, the real question may be, who can tempt away users of dumbphones, or traditional cellphones?
Dediu compiled second quarter smartphone market figures for the past four years (see chart at right), which makes it easy to see just how much potential is left untapped among dumbphone users. His data shows that smartphones now account for 27 percent of phones shipped to retailers.
“What the chart shows is that Android (and phone versions of iOS) have taken share from direct competitors but have taken more from non-consumption,” Dediu writes. “Rather than focusing on rivalry between platforms, minds should be focused on the shape of the smartphone adoption curve.”
Looking at the smartphone market in that light, there definitely seems to be room for entrants aside from Google and Apple to make their mark. For example, even though Microsoft’s Windows Phone 7 devices may not be selling like hotcakes yet, there’s potential for the platform to explode if it can properly tap dumbphone users (that definitely seems to be the angle with its Windows Phone ad campaign). Microsoft’s upcoming partnership with Nokia to create flagship Windows Phone devices could help in this respect.
But it’s definitely not going to be easy for Microsoft, or any other modern smartphone newcomer, to entice dumbphone users. In addition to powering high-end smartphones, Android is well positioned for dumbphone consumers, since it’s versatile enough to run on low- and mid-range hardware.
Research firm Gartner also released its latest mobile device numbers today, which gives us a more granular look at the state of the industry. Smartphones accounted for 23.6 percent of phones sold in the second quarter (compared to last year), according to Gartner, which falls in line with Dediu’s smartphone shipment statistics. Gartner’s numbers show that over 100 million smartphones were sold in the last quarter out of a total of 428 million mobile devices.
Additionally, the firm says that only 1.6 million Windows Phone 7 devices were sold last quarter. That’s a tepid response, for sure, but it’s definitely not enough to scare Microsoft off of smartphones. As I’ve previously argued, Microsoft is in the smartphone market for the long haul with Windows Phone, and I suspect it will work even harder to target dumbphone users over the next year.
The video on the next page shows a pretty mean feat of coding. Developer Brandon Jones has taken files from the iOS version of id’s Rage game, which came out for iOS a little while ago, and tweaked them to display in WebGL, a library for JavaScript that can generate 3D graphics in a compatible web browser. In other words, Jones ported (some elements of) Rage for iOS to the browser.
He even had John Carmack’s help, getting a few hints on exactly how the file format worked and how to get it together. Understandably, Carmack also asked him not to post the art files on a public web server, so while the source code is available for developers, the demo isn’t actually live for players to try out.
Jones has a much longer post about the actual tech behind the demo, though it may cross your eyes if you’re not that code-inclined. It’s still amazing, though, and it shows that iOS might actually work well as a portal to development on other platforms. As Jones says, mobile devices often represent a crunch on available resources and performance, and that aligns perfectly with the limitations that lots of web developers are facing as games on that platform get more and more complicated.
According to CNET, Google will unveil its cloud music service, Music Beta, at the I/O Developer Conference. The free service will be invitation-only (and US-only) at launch, and it will allow users to upload up to 20,000 songs onto Google’s servers and stream that music to many web-connected devices.
If all that sounds good to you, here’s the monkey wrench: the service won’t work on iOS devices, because Google has (perhaps deliberately) hobbled it by requiring support for Flash Player. While this means the service will work on PCs, Macs and some Android devices, any iPhone, iPod touch or iPad owners will be forced to use alternative services, like Amazon’s Cloud Player or Apple’s presumably forthcoming “iCloud” service.
Like Amazon, Google hasn’t secured licensing deals with the major music labels before launching its music streaming service. Unlike Amazon, Google doesn’t have its own music store to assist in monetizing that service, and by choosing to utilize Flash in its implementation, Google’s also shut out over 100 million potential mobile users from Music Beta. Google, of course, has a “convenient” answer for any iOS users wanting to use Music Beta — buy an Android device — but those of us who are unwilling to do so will either flock to Amazon’s service or hope that Apple comes out with something superior.